When one of the two was soon discovered alive amongst the destruction caused by Valdis, Amren convinced Warden Celia to give him a chance to turn turncoat and aid the resistance. The mercenary did as he was bid and soon found himself leading the fight against Valdis. Amren joined the Champion in Aman'lu shortly after Valdis attacked the town. While journeying with the party, Amren found a deep respect for the thoughtful Lothar and worked to express his fond feelings for Finala, though never seemed able to. He did, however, experience a vision which led him to discover that each member of the group was, surprisingly, a descendant of the Azunites.After the Second Cataclysm, Amren was devastated by the loss of his visions. He traveled Aranna seeking to undo the damage caused by the apocalyptic event and looking for the Overmage. His quests were unsuccessful, and eventually he found his way to a Dryad Outpost where he encountered the other members of his former party. They joined forces once more, seeking out and eventually defeating the Overmage.
Afterwards, Amren traveled to the kingdom of Ehb where he helped the Mining Guild establish their rescue expedition for the Glorydeep Dwarves. Amren spent the remainder of his life in Ehb, living with the dwarves there. He never received another vision, but with the help of the dwarves he was able to better deal with his loss.
Amren is a companion available to players of Dungeon Siege II at the beginning of Chapter 2. In the mercenary difficulty setting he begins at level 20 with 20 levels of ranged combat. His personal quest, Amren's Vision is begun by himself once the party nears any of the mushroom circles.